Tuesday, 15 September 2015

Nerd Culture in 2015: The Evil Empire or the Rebel Alliance?

  I need to admit right up front that I got the inspiration for the title from an excellent article by Laurie Penney of the British magazine The New Statesman: “On Nerd Entitlement”. In this piece she skewers the notion that your average white male nerd is the outcast of today's society. In fact, according to her thesis, since Silicon Valley is essentially run by white male nerds and even the biggest jock is able to name Marvel superheroes, nerdiness is no longer the social hindrance it once was. Unless of course, you have the added burdens of everyday sexism and racism thrown into the mix. To Penny, young women interested in the same nerdy pleasures as their male counterparts deal with all of these issues at once, while the men get to revel in a culture that increasingly accepts them. (There's a whole lot more to her article, where she delves into slut shaming, the construction of masculinity etc. I'm only going to focus on nerd culture here but I suggest that you take a look at the whole article, it's a good read.)

  As someone who considers himself a member of nerd culture, this thesis was hard to accept at first; especially since I certainly did not feel part of a privileged male elite culture when dealing with disdain for my interests in junior school. However, as I grow older and (hopefully) more thoughtful/mature, this thesis of nerd male entitlement does hold a lot of water. What hammered all of this home for me was the 2014“Gamergate” controversy. I'm not going to sum up Gamergate entirely here, as much as been written online about this, but essentially it revolved around an amorphous group of online culture warriors issuing very serious and disturbing online threats to several women either involved in the gaming industry or cultural critics focusing on the portrayal of women in video games. For a group of people, in their own estimation, on the margins of society, the male nerds involved in Gamergate come across as tribal and defensive in their attempts to browbeat women out of the industry.

  This brings me to the major point of this article; what's going on with 'nerdiness' right now? Gamergate is not the only manifestation of a seemingly vicious culture war within geekdom, but it's apparent that the tendency of nerd culture to form exclusive clubhouses is increasingly challenged both by the changing makeup of the community itself and the mainstream success of the culture in recent years. These are the trends that I'm going to discuss here.

  The 'clubhouse' mentality, to my mind, comes from the very beginnings of what we now know as nerd culture. When speaking to self identified geeks who grew up in the late 70's and throughout most of the 80's or 90's, one hears stories of their interests being belittled as childish and stereotypes of their utter social awkwardness being thrown in their faces. In this sense, forming literal (for example the stereotypical comic shop that makes no effort to help the uninitiated customer) or metaphorical (who gets to be called a 'real nerd') clubhouses has for a long time been a defense mechanism. I'd say that in some cases this can be a very positive thing as it provided a safe place where individuals were free to self actualize and enjoy the media and activities that made them happy. More recently, with openly nerdy pastimes becoming increasingly celebrated in mainstream popular culture and a broader demographic entering into games, comics and other such staples it would seem on the surface that the clubhouse mentality has no further reason to exist and the closeted nerds can take their rightful place in society. Instead of this utopia, we got Gamergate. Still, this backlash shouldn't be so surprising. As I said above, while there was genuine pain that caused the clubhouse mentality to form in the first place, within the walls there was a sense of shared belonging and camaraderie. This means that many clubhouse 'members' paradoxically feel threatened by the mainstreaming of nerd culture. All the pain meted out at the hands of the cool kids hurts all the more when those selfsame cool kids seem to steal the very things that gave one some peace. As we know, this narrative does not tell the whole story but it does explain the reluctance of existing nerd culture to embrace mainstreaming.

  However, Laurie Penney's article also correctly points out that that self defined nerdy women, although suffering from the same pain of exclusion, also frequently ended up excluded from the clubhouse. Unfortunately, much of the recent nerd backlash has taken a decidedly anti feminist trend; proving that even in disadvantaged groups, hierarchies exist; especially the enduring falsehood of gender stratification.

  Finally, we have the issue of misplaced nostalgia. New entrants to any culture can find themselves accused of not understanding and even destroying some form of essential goodness and this sentiment is easily seen in today's fandom. This kind of elitism among geeks is rampant; a good example of which was the widespread panning of the latest Ninja Turtles movie, as if a pretty mediocre 80's cartoon is too perfect to reboot in any fashion. In addition to a feeling of cherished clubhouses under threat and some truly despicable anti feminist ranting, misplaced nostalgia is the third major trend I see in the evolving nerd culture of 2015.

  In spite of all this negativity, backlash and showcases of the dark side of humanity through Gamergate; I do see a bright future for nerd culture overall. The very broadening of the base which has provoked these backlashes can only be a good thing, as any culture tends to be enriched when it's horizons are expanded. What's more, the mainstreaming of this culture offers opportunities for formerly disparaged and disadvantaged young people, both men and women, to have their interests respected by society at large. This can only be a positive thing; if the participants in Gamergate had not felt a need to be so defensive, would we have seen such a backlash? Now, in all fairness, this specific event was not strictly related to gamers and has a lot to do with sexism and online harassment. However, a nerd culture that is welcoming and open can go a long way to reducing these instances where traditional masculinity rears it's ugly head.. When everyone has the opportunity to express their interests in reading, gaming, writing speculative fiction, fandom etc, we have the opportunity to change the very nature of gender roles and what it means to express oneself within them.

  Recently, here in Edmonton I had the opportunity to attend Mini Spec: basically a series of talks on nerd related topics that serves as a opening event to one of the conventions held in the city. The event took place at a comic shop, traditionally one of the physical 'clubhouses' guarded by young male nerds. However, this was not your average comic shop. The two owners performed one of the keynote speeches and the topic was their efforts to open up to and welcome the changes in the culture and provide a space for self expression free from angry backlash. They also mentioned other spaces in the province of Alberta doing the same thing. Of course, these efforts are just limited to Western Canada but many mainstream news outlets, such as the Guardian, also have drawn attention to the fact that the recent San Diego Comic Con saw near gender parity among attendees and some watchers of the culture argue that fandom as a whole may be majority female within a decade or so.

  The whole point of this post is not to diminish the negative effects of Gamergate and online harassment in general. Rather, it's an attempt to come to grips with why such backlashes are happening and point out through a few examples that overall, geek culture is heading in a very positive direction and it's expansion and acceptance into the mainstream can have positive effects on society as a whole because of an expanded space for personal self expression.




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